Sunday, March 26, 2006

Multi Touch Interaction Research at MIT



While touch sensing is commonplace for single points of contact, multi-touch sensing enables a user to interact with a system with more than one finger at a time, as in chording and bi-manual operations. Such sensing devices are inherently also able to accommodate multiple users simultaneously, which is especially useful for larger interaction scenarios such as interactive walls and tabletops.
Since refining the FTIR (frustrated total internal reflection) sensing technique, we've been experimenting with a wide variety of application scenarios and interaction modalities that utilize multi-touch input information. These go far beyond the "poking" actions you get with a typical touchscreen, or the gross gesturing found in video-based interactive interfaces. It is a rich area for research, and we are extremely excited by its potential for advances in efficiency, usability, and intuitiveness. It's also just so much fun!

Our technique is force-sensitive, and provides unprecedented resolution and scalability, allowing us to create sophisticated multi-point widgets for applications large enough to accommodate both hands and multiple users.

The drafting table style implementation shown here measures 36"x27", is rear-projected, and has a sensing resolution of better than 0.1" at 50Hz. Stroke event information is sent to applications using the lightweight OSC protocol over UDP.

Monday, March 20, 2006

Applied Dreams-wrap up



Since last two weeks I was engaged in an exploratory workshop, Applied Dreams Workshop in association with Mattel. It was an extensive and a hectic workshop in which we developed next generation play experience. The workshop went off really well where we were involved in concept development, ideation, prototype development and finally presented our ideas.

It was hectic, but was full of enjoyment and great learning.

Sunday, March 05, 2006

FIREFLY: KEEP IT SIMPLE STUPID (kiss)


The mobile phone for mobile kids.
The fun, glowing phone designed from a kids point of view. With just 5 keys, firefly phones keep kids connected to the people who matter them most. With lights, sounds, colours and animation, firefly keeps it fun.

Anyone designing for Elderly? Do let me know if you know any examples of communication devices for elderly.

Saturday, March 04, 2006

An apple a day keeps micro50ft away !!


OOPS!!
seems like apple is diverting from computer business and looking at music industry very seriously. First computers, then softwares, then music pods, then music, and now home sterio...

NOT BAD !!
what next!! let me guess ... how about a apple car ?